PERSPECTIVE CORRECT TEXTURING METHOD

Authors

  • О. N. Romanyuk Vinnytsia National Technical University
  • О. О. Dudnik Vinnytsia National Technical University
  • O. V. Romanyuk Vinnytsia National Technical University
  • D. A. Ozerchuk Vinnytsia National Technical University

DOI:

https://doi.org/10.31649/1999-9941-2021-50-1-55-63

Abstract

Texturing is one of the most difficult stages of the final visualization process, as for each point of the surface the coordinates in the discrete space and the values of color intensity taking into account the lighting are determined. Existing methods of high-precision texture overlay are characterized by significant computational complexity, which significantly affects the time of formation of graphic images. Therefore, the issues of increasing the productivity of texturing methods and tools are relevant.

It is possible to reduce the number of division operations during texturing by rasterizing the object in the world coordinate system, provided that the rasterization lines at each stage are placed at a fixed distance from the observer.

Non-orthogonal in relation to the coordinate axes, the direction of rasterization will lead to artefacts - the presence of "perforations" and duplication of points due to the offset on the abscissa of the beginning of the rasterization lines. This can be avoided provided that the leading edge of the triangle is parallel to the y-axis, but this involves a special triangulation of the surface and does not meet the requirements of graphic standards. It is proposed to rasterize not a triangle, but a rectangle in which it is virtually inscribed. The structural scheme of the rasterization block is offered.

The analysis showed that for a triangle that includes T inner points, the division operations (T-q) are removed, where q is the number of horizontal rasterization rows of the triangle.

Author Biographies

О. N. Romanyuk, Vinnytsia National Technical University

доктор технічних наук, професор, завідувач кафедри програмного забезпечення

О. О. Dudnik, Vinnytsia National Technical University

кандидат технічних наук, доцент, доцент кафедри програмного забезпечення

O. V. Romanyuk, Vinnytsia National Technical University

кандидат технічних наук, доцент, доцент кафедри програмного забезпечення

D. A. Ozerchuk, Vinnytsia National Technical University

магістрант кафедри програмного забезпечення

References

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O. O. Dudnyk, ta O. N. Romaniuk, «Analiz metodiv filtratsii tekstur», Materialy mizhnarodnoi naukovo-praktychnoi Internet-konferentsii «Molod v tekhnichnykh naukakh:doslidzhennia, problemy, perspektyvy» (MTN-2015), Vinnytsia, 16-17 kvitnia 2015 r. [Elektronnyi resurs]. Rezhym dostupu: http://conf.inmad.vntu.edu.ua/fm/index.php?page=materials&line=11&mat=115. Data zvernennia: Liut. 10, 2021.

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A. N. Romanyuk, and O. O. Dudnyk, «Ways to improve performance of anisotropic texture filtering», Control and Communications (SIBCON), 2017 International Siberian Conference on. IEEE, 2017, [Online]. Available: https://ieeexplore.ieee.org/document/7998589. Accessed on: February 01, 2021.

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Published

2021-04-19

How to Cite

[1]
Romanyuk О. N. ., Dudnik О. О. ., O. V. . Romanyuk, and D. A. Ozerchuk, “PERSPECTIVE CORRECT TEXTURING METHOD”, ІТКІ, vol. 50, no. 1, pp. 55–63, Apr. 2021.

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Section

Information technology and coding theory

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