METHOD OF INCREASING THE ACCURACY OF PLAY KINEMATIC CHARACTERISTICS OF OBJECTS IN DISTRIBUTED NETWORKS SIMULATE MOTION
Abstract
In this paper we propose a method for increasing the fidelity simulation of the kinematic characteristics of objects in distributed networks, including gaming. The method is based on the use of the protocol data units of additional controls on the status of the object, which allows the use of interpolation and the state of the simulation objects with greater accuracy. We propose also a method of synchronizing multi-user environment with a nonlinear simulation time.Downloads
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How to Cite
[1]
H. V. Poriev, “METHOD OF INCREASING THE ACCURACY OF PLAY KINEMATIC CHARACTERISTICS OF OBJECTS IN DISTRIBUTED NETWORKS SIMULATE MOTION”, ІТКІ, vol. 19, no. 3, Oct. 2012.
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Information technology and coding theory