COMPLEX SYSTEM OF MONITORING OF MODERN INTERACTIVE WEB-GAMES

Authors

  • Mykola Volodymyrovych Kanevskyi Vinnitsa National Technical University
  • Serhii Mykhailovych Zakharchenko Vinnitsa National Technical University

DOI:

https://doi.org/10.31649/1999-9941-2019-46-3-15-20

Keywords:

monitoring, monitoring systems, web-games

Abstract

This paper discusses a comprehensive approach to monitoring key parameters of modern web-based games. The basic and secondary monitoring parameters have been identified, and they have been divided into two main categories for complete independence of technical and business processes. Possibilities of modern monitoring systems and the basic approaches of observation, forecasting and statistics of the main parameters of interactive applications are analyzed. The structure of a comprehensive approach to monitoring the basic and minor parameters, which are necessary to ensure non-failure and round-the-clock monitoring of applications, is developed. In developing the structure of complex monitoring, the principle of modularity was used, which ensures complete interchange of monitoring systems with other such systems, as well as ensures the independence of monitoring the parameters of web-games with the help of several different monitoring systems. A list of the most up-to-date and most convenient monitoring systems has been formed to perform the basic functions of monitoring, maintaining statistics and forecasting further development. Advantages and disadvantages of modern systems are considered. The general description of the selected monitoring systems with regard to the tasks assigned to them is given. The basic generalized monitoring parameters that can be applied in the process of monitoring modern web-based games are given, taking into account the distribution of the main and secondary, technical and business processes, as well as external and internal positioning.

Author Biographies

Mykola Volodymyrovych Kanevskyi, Vinnitsa National Technical University

PhD student, Faculty of Information Technology and Computer Engineering

Serhii Mykhailovych Zakharchenko, Vinnitsa National Technical University

Cand. tech. Sciences, Associate Professor of the Department of Computer Engineering

References

Informacionny'e processy', Tom 11, № 3, 2011, str. 378–393c 2011 V.P.Surpin Monitoring mnog-okomponentny'x sistem: predmetno-nezavisimy'e modeli i metody' [Electronic resource]. – Availa-ble: http://www.jip.ru/2011/378-393-2011.pdf

Zabbix. Praktichnij posіbnik / Andrea Dalle Vakke. // DMK Press. – Kyїv, 2017, s. 10–26

ACM Transactions on Computer Systems 5(2):121-150 · March 1987 DOI: 10.1145/13677.22723 · Monitoring Distributed Systems. Jeffrey Joyce, Konrad Slind, Greg Lomow, Brian W. Unger

Foundations of Computing and Decision Sciences 41(4) · December 2016 DOI: 10.1515/fcds-2016-0014 Tools for Distributed Systems Monitoring Łukasz Kufel [Electronic resource]. – Available: https://content.sciendo.com/configurable/contentpage/journals$002ffcds$002f41$002f4$002farticle-p237.xml

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Abstract views: 359

Published

2019-12-16

How to Cite

[1]
M. V. Kanevskyi and S. M. Zakharchenko, “COMPLEX SYSTEM OF MONITORING OF MODERN INTERACTIVE WEB-GAMES”, ІТКІ, vol. 46, no. 3, pp. 15–20, Dec. 2019.

Issue

Section

Information technology and coding theory

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